Japanese cartoon “Kamo Asai!” – the daily life of the card gamer girl.
The female protagonist Feng Hua in the manga observed many disputes and strange behaviors among players after her first encounter with card games, and came to an interesting conclusion: card games and tabletop games are essentially games that emphasize communication between players, but participants are often people who are not good at communication, which leads to frequent disputes.
The World of Card Games: Players’ Bizarre Behaviors
In the manga, Feng Hua was not initially familiar with card games, but under the guidance of her classmate Huo Ji, she gradually came into contact with this type of game.
However, she discovered during the process that card game players often behave strangely.
For example, strange behaviors such as joking and mocking between players, reminding them to take a shower before playing cards, and even using wrist strength to resolve disputes have left her confused about this type of game culture.
Especially in one scene, the player teaches Fenghua: “To play card games, start with mockery.” This unfriendly gaming atmosphere makes Fenghua wonder why there are so many conflicts in games that should promote communication.
Comics resonate: Players self mockingly get shot
The line that Fenghua roast in the cartoon – “Card games and table games were originally communication oriented games, but the players were often not good at communication, which led to constant disputes” – triggered a lot of resonance among players, and even many people laughed at being “shot”.
Many netizens have expressed that this passage reveals some real-life issues in card games:
Disputes between playersMany players acknowledge that communication is indeed important in card or table games, but due to the nature of competition and personal emotions, it is sometimes easy to fall into disputes.
Lack of social skillsSome players also joke about themselves, thinking that they do belong to the type of “not good at communication”, which often leads to a unfriendly atmosphere during gameplay.
The pressure of battle gamesSome netizens believe that battle games are inherently prone to conflict, and even suggest playing cooperative games to avoid escalating conflicts during confrontation.
Player response: From self mockery to reflection
I got shotMany netizens directly expressed that they felt “hit” after reading this comic because they had also experienced similar disputes and communication problems in card games.
Cannot refuteSome players candidly admit that card games are indeed prone to emotional excitement, and poor communication is also one of the reasons for arguments.
Promotion of cooperative gamesSome netizens believe that in card games, strong confrontation can lead to emotional excitement among players, so it is better to choose cooperative games to reduce disputes.
The game is a card gamer girl’s daily life.
Although card games and tabletop games are essentially activities that require communication, the differences in competition and social skills can indeed easily lead to conflicts between players.
This manga not only provides relaxing entertainment content, but also prompts people to think about how to better maintain good communication and a friendly competitive atmosphere in the game.